Ash Kuehn

An artist with an affinity for spreadsheets, Ash has a CG modeling background and specializes in environment design, assembly, set dressing, and lighting as well as material creation using Substance Designer. She is able to communicate and lead groups of artists with her skills in team management, asset organization, and understanding and use of spreadsheets and documentation. 


Ash Kuehn is a passionate individual dedicating her time to horseback riding at Showcase Stables for over a decade, volunteering at The Northville Art House, and offering her time to help fellow students as a Department Assistant at the College for Creative Studies. She is eager to help others, providing tutelage and resources as necessary and takes pride in seeing others succeed.


She has worked on projects such as the City of Thebes, a student made 3rd person game, where she was sole Lighting Artist and Set Dressing Lead. Additionally, she led a team of six to create the VR escape room game Get Slotted: An Escape during the 48 Hour Challenge. She lent her time to the Fox Forest development team, assigning tasks and organizing assets as the Production Manager while also completing her thesis The Citadel.


Graduating the College for Creative Studies in spring 2018, she received a BFA in Entertainment Arts concentrating in Game Design and was awarded the Imre J. Molner Artistic Achievement Award. During her time at CCS she has participated in the 48 Hour challenge in 2014, 2015, and 2016 creating AnimationS as well as in 2018 to create a VR Game. She has also been a part of the Entertainment Arts' department tutorial series, giving college-level presentations to fellow classmates.




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© 2017 by Ash Kuehn

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